That was quite pleasant, actually.
I managed to get to the end this time, and even ended up doing most of the optimizations – there are a couple I’m having trouble figuring out, and I don’t really feel compelled to finish them. So, I’m calling it a day.
Friends, I have a million little problems with this game – the lack of breakpoints, the inability to copy parts of a solution instead of the whole thing, the slow speed of execution (even when set to the highest possible speed), workers blocking data cubes so I can’t see what’s on them… I could keep going, but ultimately none of these issues were so bad as to ruin the experience. The mechanics are elegant, there’s a good difficulty curve, and Tomorrow Corporation’s great humor runs through the game well.
I guess I would say I liked it better this time around? It’s more or less what I remembered, so perhaps something changed about me in the interim. (Maybe I’ve learned to be more patient? That’s not likely.)
Recommended if you like programming games – this is a good one. If you’re not sure whether you like programming games, I think 7 Billion Humans is a good place to start.