I only played this for four hours?! Why does it feel like so much longer than that?
As I remembered, 7 Grand Steps is a repetitive experience. The game revolves around creating tokens and collecting beads for story-based rewards, and it’s an interesting trade-off at first, but it wears itself out fairly quickly. What I didn’t find out the first time I played this, though, is that it’s actually two repetitive experiences! Reaching the highest social level leads you to a somewhat-sparse city management system. It was a welcome addition to the monotony, but this system also wore out its welcome rather quickly.
What bothered me the most about this game is how none of my actions in it seemed to matter. Didn’t find a mate to have children? No problem – here’s a baby to adopt! Getting behind on the track without any tokens? Other humans will come to you! It’s the end of the age, and here’s a choose-your-own-adventure book in lieu of anything that would be harder to program – you made the wrong choice and died! Oh no! Luckily, we’re prepared to power through with a distant relative.
Incidentally, the beginning of age 2 (of 3, or so I’m told) is where I stopped. There was nothing indicating that anything was going to be different, and I didn’t have enough patience to make it through any more of it. Maybe there was a shake-up later, but I didn’t care enough to find out.
Friends, I feel like there’s a good game in here somewhere. The idea behind it all – that you’re playing as a family surviving and evolving through the ages in a Crusader Kings sort of way – is sound, and I appreciate the simplicity of its systems on paper, but there’s just not enough here to stave off the boredom.
Recommended to no one